![]() ![]() With the same graphics card, and a less powerful processor (the i7 740 at 1.73 GHz QM, cons now i7 QM 2630 to 2.0 GHz), I could play without worries in 1920 * 1080 in this game So I really understand where the problem lies, especially as all settings are good. I also tried to Direct3D 11, the game worked once at 60 fps all the time, I wanted to play again then and there I have a black screen or missing elements in the game replaced by black. ![]() All my other games run perfectly fine in native resolution 1920 * 1080, but only mario kart wii problem. But a permanent slowdown (I'm limited to 30-35 fps in 1920 * 1080, by cons in 1600 * 900 it becomes playable at 50-60 fps). So I tried different version of dolphin, whether old or new, but nothing fixes the problem. So I know major delays on Mario Kart Wii for example (I own games console, but so much nicer in HD). Hello, no I am not talking about "lag" start racing. Here I come to your forum because I have a problem with Dolphin and Mario Kart Wii. That doesn't seem much like a fixable issue in Dolphin, if it's due to the way (how) DirectX works.Įither use OpenGL, or replay the same races several times if you want the stutters to be gone. (04-16-2011, 08:17 PM)Dimitri Wrote: "Major delays"? I think you mean the "stuttering" that happens when starting races for the first (few) times, is that right?ĪFAIK (correct me if I'm wrong), it lags because many shaders are loaded/compiled/cached (especially with new opponents and NPCs that appear in the camera's view). ![]()
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